Stories are the way we learn best. They are better teachers than school books or facts. They involve the both head and heart involvement connecting reason and emotion. In this book you experience the lives of boys undergoing wildly intense experiences. Such as:
- “The Voodoo-Woman” tells of a young Maine boy encountering a West Indian Voodoo Priestess.
- “The Boy Who Drew Cats” and “Momotaro, or the Story of the Son of a Peach” are Japanese fantasies.
- “Tom Chist and the Treasure Box” tells of a babe being washed up in a box at the mouth of the Delaware River after a storm. And it concludes with his discovering buried treasure as well as his true identity.
- “The Red Brother and the White Brother” is a colonial story of two young New England men (one white and one Native American) being pursued in hostile Indian territory during the winter.
- “The Crusoes of the Noon-House” echoes Robinson Crusoe. Here, two young colonial boys who run away from home to “rough it,” discover they aren’t quite as clever as was Crusoe.
- “Growing Up” has you suffer through the painful rites of passage required for an Indian lad to be considered an adult.
- “The Old Rantum-Scooter” involves you in a thrilling war between two schools on a dangerous, icy hill.
- Rudyard Kipling’s “Quiquern”, set in the Arctic, also features ice. Two young Inuits and their dog team, in a year of famine, desperately search for where the missing seals might be.
- In “Well Won: Or from the Plains to the Point” a teen tries to prevent a widespread war between Indians and settlers.
- And in “Gallegher”, you’ll see how a street-smart young copyboy tries to solve a crime and get the news to his paper before its deadline.
Brave Boys (18 Classic Adventures) echoes Robinson Crusoe’s strange and surprising adventures. If you don’t crave excitement, you’ve chosen the wrong book. From beginning to its last pages, Brave Boys takes you on 18 different surprising journeys. (One even includes a shipwreck.) Each tale captures your attention, arouses fear, and problem-solving ability in the half hour to two hours that you relive it with their narrators.